"Design" is an approach, not just what something looks like. We write, code and create exceptional products for our clients, commercial partners and ourselves. Right now, this means: interactive audio experiences, digital publishing, multi-platform storytelling, and games with intent.

In 2011 The BRITs approached us with a persistent problem - how to embrace online and social media to ensure the awards gained from the huge amount of online attention it receives. Here's what we did.

How we launched our first piece of middleware, the Papa Engine, and licenced it to other game developers.

Nightjar, our 3D audio game starring Benedict Cumberbatch is now on sale across the world.

The stars have aligned for Team Digital at SE and our Spring line-up of launches is pretty packed.

We've been hard at work with the Wellcome Collection on a new game for the Who's the Pest? series, exploring the entwined, co-dependent and timeless love story between humans and insects.